Here is a rough sketch of the possible main interface. You may also notice that I have added a new conditional idea regarding the sushi selection. Like many 'shoot-em-ups', if you choose the better weapon it tends to be slower in re-loading ammunition! So I thought that the better the sushi (weapon) the slower it travels to hit the monster... but the damage will be far greater!
Showing posts with label interface design drawing alan weapons. Show all posts
Showing posts with label interface design drawing alan weapons. Show all posts
Thursday, 13 March 2008
Interface... finalized?
Here is a rough sketch of the possible main interface. You may also notice that I have added a new conditional idea regarding the sushi selection. Like many 'shoot-em-ups', if you choose the better weapon it tends to be slower in re-loading ammunition! So I thought that the better the sushi (weapon) the slower it travels to hit the monster... but the damage will be far greater!
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