Showing posts with label interface design drawing alan weapons. Show all posts
Showing posts with label interface design drawing alan weapons. Show all posts

Thursday, 13 March 2008

Interface... finalized?

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Here is a rough sketch of the possible main interface. You may also notice that I have added a new conditional idea regarding the sushi selection. Like many 'shoot-em-ups', if you choose the better weapon it tends to be slower in re-loading ammunition! So I thought that the better the sushi (weapon) the slower it travels to hit the monster... but the damage will be far greater!