Saturday 26 April 2008

What is left to complete?

I've been looking over what is left to complete to get the game finished and have come up with a brief list.

Game Assets

Monster - This is of course a very important part of the game but it is also that we get it right as it will play an important part of the game. We need to get it into the game and then sort out the hit mechanics so that a hit brings down the monster health bar in the top right of the screen.

Ground - We need to decide what will be at the bottom of the screen. We have a few ideas but we're swaying towards have some rubble. This will reinforce the idea that the monster has been destroying the city already and that you(playing as the sushi chef) are the cities last hope.

Cut Scene - We have story boarded the Start cutscene but we need to finalise the end cut scenes for both a win and a lose result. We then of course have to get these animated in flash.

Sound - We have started on sound and music production and have menu music ready. We're working on game music which we need to complete asap. We also need to sort out basic sound effects for the game which should include at a minimum: Menu clicks,Canon firing, Monster hits, City Destruction, Selecting Sushi from conveyer belt we also need to sort out environmental background sounds.

Thursday 24 April 2008

sushi sushi sushi!

We've managed to get the sushi conveyer belt working with yummy plates of nigiri and maki that are able to be fired out of the cannon!

the monster is missing out of this working copy though as we are tweaking it

take a look at the new sushi HERE

Thursday 17 April 2008

User Feedback

We've recieved user feedback already, which is great.

They've been added to the comments on the "Feedback" post.

You can find them http://gametimez.blogspot.com/2008/04/feedback.html

Wednesday 16 April 2008

Title music 1.0...

Yay! Here is a song I made in GarageBand, which took quite a while, as finding suitable theme music was a challenge!

It was a blend of two pieces of music named 'Asian Gamalan' and 'Rock Drums no. 5'.


Title Music

Introduction cutscene storyboard 1.0...



Sticking to the the lovely game design document, I have drawn out a storyboard for it.

As agreed it will portray Mukoyoyo as a depressed underperforming restaurant worker at a sushi bar. His boss always calls him names and constantly puts him down all the time. The storyboard speaks for itself...

Monday 14 April 2008

Design document updated

The design document has been updated.

It is now on version 2.0 and includes all changes up to and including 14th of April 2008.

To view the pdf file click here: Design Document Version 2.0

Friday 11 April 2008

Feedback

I've made up a short survey so that anyone who wants can leave us feedback on our game.

If you want to leave feedback but haven't recieved an email from us then please just copy and paste the following questions into an email then answer them and send the email to sandy.legge@googlemail.com please make the subject line of the email "Sushi Wars - Development Feedback"


1.Are you male or female?
2.How old are you?
3.How many hours do you use a computer a day on average?
4.How long do you spend surfing the internet a day on average?

5.Do you play computer games?
6.Do you play games on the internet?
7.Do you play games consoles? e.g.,Wii, PS2 XBOX
8.What gaming platforms do you own?
9.What type of games do you enjoy the most? e.g., Shootem-ups, Puzzle,RPG..etc
10.If you own more than 1 type of gaming platform, which do you play most?

11.What is the first thing that you notice about “Sushi Wars”?
12.What do you think of the interface?
13.What do you think of the graphics?
14.Did you understand how to control the spaceship?
15.Did you understand what you were meant to be doing?
16.What improvements do you think could be made?
17.What three words do you think describe the game?

Thank you for taking the time to fill in our survey. This information will be used to further develop the game.

Thursday 10 April 2008

update!

I've managed to put almost all the graphics into flash and animate some of them, we're getting a couple of vital bits of code today which should hopefully see the game in its full working order. The last piece of animation to put in is the monster and its path of destruction!

take a look at the working copy here

Wednesday 9 April 2008

Sounds and Ting...

Everything is pulling together and I think we are on target with thanks to Sandy and Will's hard work on coding the elements together!

I've found a website, which features free downloads for your own projects and in our case; a game. I am in the process of capturing Japanese themed sound effects and music through Audio Hijack, which will play a key element in extracting audio for our game.

http://www.grsites.com/sounds/

I also remembered that I have a copy of 'Bishi Bashi Special' stashed somewhere in my house. A Playstation game made by Konami, it a collection of fast paced minigames with a Japanese theme. Plenty of strange noises and sound effects that echo certain aspects of Japanese culture such as food, sport and leisure! I will be getting a Edirol and extracting MANY MANY sounds from this game and indeed be crediting the creators at the end of this project.

The joy!




Monday 7 April 2008

Everything coming together

Over the holidays we've all been working on our specific areas of the game.

I've been working out what we need to do and when in order to make sure we get it ready in time.

Our target for this week is to have a working, if basic version of the game by Thursday.

I've also helped out Will with some of the coding to get the canon turning properly and also to allow the player to choose their ammo type.

Friday 4 April 2008

I've been working up the graphics this week, gonna get them into flash and moving soon but heres a preview




Also ive been playing this game, its really addictive and kind of similar to our origional idea..

Thursday 3 April 2008

Audio Hijack Pro


With my new revised role as a 'Sound Researcher' for the group...

I have just purchased a copy of 'Audio Hijack Pro' by 'Rogue Amoeba'! (http://rogueamoeba.com/audiohijackpro/).

To simply put it, Audio Hijack captures the audio outputting through your sound card into a data file. You can capture your Skype phone calls, sound bites from DVDs and even sound sources from the internet like YouTube!

Why will this play a big role in our game? Well because of the nature of the game's cultural background, finding 'found sounds' that are related to Japanese comedy and their culture in general is proving difficult indeed. So I have begun to the search for materials that I can personally capture myself.

There are plenty of programs on YouTube, DVDs I own and other materials I shall be working with very soon in order to create as authentic audio experience for our game as possible.

More later...