Thursday, 29 May 2008

Design Document updated

Design Document for finished game.

Click to open PDF

Finished Game: What Alan did...

Though this may need tweaking, here is what I have done overall:

- Attended all meetings/discussions, organised certain meetings too

- Produced the first idea of the game involving sushi and Japanese influences

- Drew possible designs for Mokuyoyo and other characters (Will then illustrated)

- All game audio, composed soundtracks, character voices, sound effects

- Sourced multiple Japanese inspiration (film, TV shows, games, anime, humour, text)

- translated the final english text to japanese for the billboards

- Construction of 'lose' sequence and cutscene at the start of the game

Thursday, 15 May 2008

A summary of what I have done - Sandy

This is just a quick summary of what I have done over the course of this project.

Within the early stages we brainstormed and collarborated to produce a number of different ideas and concepts for our game.
We then split into our roles and started on our decided final idea.

I was given a more management type role so I started on the design document and wrote up a basic brief schedule for us to follow in order to have the game completed for the deadline.

We worked together to sort out our storyline and the finer details of our game.

I helped Will at the early stages of the game production with some elements of the game scripting in order to get the canon following the mouse and for the ammo to fire on the mouse click. Later on in the game I also helped to try and understand and concieve a way to set up a way to "score" the game and how the player would know how well they had done.

Later on towards the end of the game I set up an html page and directory structure for the game and also used java script to make sure that the game would open in a new browser window at a set size.

summary

hello!

here is a summary of my part in the creation of this game..

- Provided input into the game concept and the development of the game through attending meetings

- Produced all the final illustrations used throughout the game

- Produced all of the animation in the game play and cut scenes

- Ended up doing a lot of coding (with help from david) when it needed to be completed close to the deadline

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This Week: Completed Tasks

Here is a brash list of what I did,

Alan:

This week I:

recorded vocal recordings for the game's cutscene.

co-designed cutscene (layout)

designed the lose scene (layout)

finished soundtracks and all sound effects

Monday, 12 May 2008

final stages!

so the deadline it tomorrow!!
the game has come together in leaps and bounds today (again thanks to david!)

I animated all the destruction of the buildings and the bombs that the monster fires and now they are working in the game. the last few bits of code will be finished tomorrow, that being the city health bar and the craft spinning out of control when hit with debris from the explosions.

also I put few of the sounds in that Alan had collected and its sounding really good!

take a look at the (almost finished) working copy HERE

Title Page... COMPLETE! Instruction Page... COMPLETE!

Title Page:




Instruction Page:
The instruction page was created to be as simple as possible and get the point across really fast. The use of opacity of Mokoyoyo's ship expresses movement, repeating graphics to show continuity and less text keeping the user as engaged as possible all add to the success of the design.







Alan

Title Screen...


With the help of Will's graphic design, I have started to construct the first elements of the title screen. Like many game packaging, images taken from the game or even exaggerated are printed on the cases or title sequences. Here is an image of what I have constructed so far...

Thursday, 8 May 2008

Gameplay music...

The in game music has been completed with many different layers including sirens, explosions, electronic beats and screams! Using SoundTrack Pro, the contruction also allowed me to pan the stereo sound left or right to create a more impressive soundscape, very subtle though.

Click on to hear the clip: http://alan.clickgarden.net/finalgameplay.mp3

Wednesday, 7 May 2008

Cutscene Development


We have now decided that I (Alan) will be putting together the cutscene in software called 'Comic Life' by Plasq. It allows onself to produce a fantastic and stylistic approach. Will will be drawing the graphics to make sure it is consistent with the rest of the project too.

We have also decided that it will be a scrollable cutscene comic strip, a more unique take on setting the user's expectation...

the monster moving

ok so i've put the monster in and got him doing 4 movements now...
(with lots of help from David might i add!)

walking, firing(well sort of), roaring and the reaction to being hit by sushi.

theres a few glitches at the moment, but it seems the end is near with the coding!!

take a look at the working copy by going to the 'here is the game' link on the side bar and please fill in the feedback form if you havent already.

only the destruction

Saturday, 26 April 2008

What is left to complete?

I've been looking over what is left to complete to get the game finished and have come up with a brief list.

Game Assets

Monster - This is of course a very important part of the game but it is also that we get it right as it will play an important part of the game. We need to get it into the game and then sort out the hit mechanics so that a hit brings down the monster health bar in the top right of the screen.

Ground - We need to decide what will be at the bottom of the screen. We have a few ideas but we're swaying towards have some rubble. This will reinforce the idea that the monster has been destroying the city already and that you(playing as the sushi chef) are the cities last hope.

Cut Scene - We have story boarded the Start cutscene but we need to finalise the end cut scenes for both a win and a lose result. We then of course have to get these animated in flash.

Sound - We have started on sound and music production and have menu music ready. We're working on game music which we need to complete asap. We also need to sort out basic sound effects for the game which should include at a minimum: Menu clicks,Canon firing, Monster hits, City Destruction, Selecting Sushi from conveyer belt we also need to sort out environmental background sounds.

Thursday, 24 April 2008

sushi sushi sushi!

We've managed to get the sushi conveyer belt working with yummy plates of nigiri and maki that are able to be fired out of the cannon!

the monster is missing out of this working copy though as we are tweaking it

take a look at the new sushi HERE

Thursday, 17 April 2008

User Feedback

We've recieved user feedback already, which is great.

They've been added to the comments on the "Feedback" post.

You can find them http://gametimez.blogspot.com/2008/04/feedback.html

Wednesday, 16 April 2008

Title music 1.0...

Yay! Here is a song I made in GarageBand, which took quite a while, as finding suitable theme music was a challenge!

It was a blend of two pieces of music named 'Asian Gamalan' and 'Rock Drums no. 5'.


Title Music

Introduction cutscene storyboard 1.0...



Sticking to the the lovely game design document, I have drawn out a storyboard for it.

As agreed it will portray Mukoyoyo as a depressed underperforming restaurant worker at a sushi bar. His boss always calls him names and constantly puts him down all the time. The storyboard speaks for itself...

Monday, 14 April 2008

Design document updated

The design document has been updated.

It is now on version 2.0 and includes all changes up to and including 14th of April 2008.

To view the pdf file click here: Design Document Version 2.0

Friday, 11 April 2008

Feedback

I've made up a short survey so that anyone who wants can leave us feedback on our game.

If you want to leave feedback but haven't recieved an email from us then please just copy and paste the following questions into an email then answer them and send the email to sandy.legge@googlemail.com please make the subject line of the email "Sushi Wars - Development Feedback"


1.Are you male or female?
2.How old are you?
3.How many hours do you use a computer a day on average?
4.How long do you spend surfing the internet a day on average?

5.Do you play computer games?
6.Do you play games on the internet?
7.Do you play games consoles? e.g.,Wii, PS2 XBOX
8.What gaming platforms do you own?
9.What type of games do you enjoy the most? e.g., Shootem-ups, Puzzle,RPG..etc
10.If you own more than 1 type of gaming platform, which do you play most?

11.What is the first thing that you notice about “Sushi Wars”?
12.What do you think of the interface?
13.What do you think of the graphics?
14.Did you understand how to control the spaceship?
15.Did you understand what you were meant to be doing?
16.What improvements do you think could be made?
17.What three words do you think describe the game?

Thank you for taking the time to fill in our survey. This information will be used to further develop the game.

Thursday, 10 April 2008

update!

I've managed to put almost all the graphics into flash and animate some of them, we're getting a couple of vital bits of code today which should hopefully see the game in its full working order. The last piece of animation to put in is the monster and its path of destruction!

take a look at the working copy here

Wednesday, 9 April 2008

Sounds and Ting...

Everything is pulling together and I think we are on target with thanks to Sandy and Will's hard work on coding the elements together!

I've found a website, which features free downloads for your own projects and in our case; a game. I am in the process of capturing Japanese themed sound effects and music through Audio Hijack, which will play a key element in extracting audio for our game.

http://www.grsites.com/sounds/

I also remembered that I have a copy of 'Bishi Bashi Special' stashed somewhere in my house. A Playstation game made by Konami, it a collection of fast paced minigames with a Japanese theme. Plenty of strange noises and sound effects that echo certain aspects of Japanese culture such as food, sport and leisure! I will be getting a Edirol and extracting MANY MANY sounds from this game and indeed be crediting the creators at the end of this project.

The joy!